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	<link>http://lutinmalefique.wordpress.com</link>
	<description>Ordinary day of a hobbyist game developer</description>
	<lastBuildDate>Tue, 10 Jan 2012 17:51:38 +0000</lastBuildDate>
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		<link>http://lutinmalefique.wordpress.com</link>
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		<item>
		<title>R.I.P !?</title>
		<link>http://lutinmalefique.wordpress.com/2012/01/10/r-ip/</link>
		<comments>http://lutinmalefique.wordpress.com/2012/01/10/r-ip/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 17:50:07 +0000</pubDate>
		<dc:creator>lutinmalefique</dc:creator>
				<category><![CDATA[gamecore]]></category>
		<category><![CDATA[gamecore3d]]></category>

		<guid isPermaLink="false">http://lutinmalefique.wordpress.com/?p=508</guid>
		<description><![CDATA[Encore un fois, le site de Gamecore est H.S depuis la semaine dernière. Once again, Gamecore&#8217;s website is down.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=lutinmalefique.wordpress.com&amp;blog=3514553&amp;post=508&amp;subd=lutinmalefique&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">lutinmalefique</media:title>
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		<item>
		<title>Ça sent le sapin&#8230;</title>
		<link>http://lutinmalefique.wordpress.com/2011/12/22/ca-sent-le-sapin/</link>
		<comments>http://lutinmalefique.wordpress.com/2011/12/22/ca-sent-le-sapin/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 15:44:29 +0000</pubDate>
		<dc:creator>lutinmalefique</dc:creator>
				<category><![CDATA[game engine]]></category>
		<category><![CDATA[gamecore]]></category>
		<category><![CDATA[gamecore 3d install]]></category>
		<category><![CDATA[gamecore3d]]></category>
		<category><![CDATA[gamesore documentation]]></category>

		<guid isPermaLink="false">http://lutinmalefique.wordpress.com/?p=499</guid>
		<description><![CDATA[update : Les sites d&#8217;Helios sont de nouveau en ligne, fausse alerte. Helios website are back online, false alarm. Depuis le 21/12, le site de Gamecore est H.S ainsi que tous les sites liés à la société Helios, propriétaire du &#8230; <a href="http://lutinmalefique.wordpress.com/2011/12/22/ca-sent-le-sapin/">Lire la suite <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=lutinmalefique.wordpress.com&amp;blog=3514553&amp;post=499&amp;subd=lutinmalefique&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://lutinmalefique.wordpress.com/2011/12/22/ca-sent-le-sapin/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">lutinmalefique</media:title>
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		<item>
		<title>Prodonfeur, oh profondeur!</title>
		<link>http://lutinmalefique.wordpress.com/2011/12/11/prodonfeur-oh-profondeur/</link>
		<comments>http://lutinmalefique.wordpress.com/2011/12/11/prodonfeur-oh-profondeur/#comments</comments>
		<pubDate>Sun, 11 Dec 2011 18:18:45 +0000</pubDate>
		<dc:creator>lutinmalefique</dc:creator>
				<category><![CDATA[gamecore]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[shoot them up]]></category>
		<category><![CDATA[AABB]]></category>
		<category><![CDATA[collision detection]]></category>
		<category><![CDATA[gamecore3d]]></category>
		<category><![CDATA[intersection testing]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[shoot&#039;em up]]></category>

		<guid isPermaLink="false">http://lutinmalefique.wordpress.com/?p=470</guid>
		<description><![CDATA[En début d&#8217;année j&#8217;avais mis en place un système de collision reposant sur les axis-aligned bounding box (AABB). Cela fonctionnait et fonctionne toujours très bien. Voilà que cette semaine, je me suis enfin décidé à travailler sur un niveau pour &#8230; <a href="http://lutinmalefique.wordpress.com/2011/12/11/prodonfeur-oh-profondeur/">Lire la suite <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=lutinmalefique.wordpress.com&amp;blog=3514553&amp;post=470&amp;subd=lutinmalefique&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://lutinmalefique.wordpress.com/2011/12/11/prodonfeur-oh-profondeur/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">lutinmalefique</media:title>
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		<title>quoi de neuf depuis&#8230;</title>
		<link>http://lutinmalefique.wordpress.com/2011/10/01/quoi-de-neuf-depuis/</link>
		<comments>http://lutinmalefique.wordpress.com/2011/10/01/quoi-de-neuf-depuis/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 16:57:19 +0000</pubDate>
		<dc:creator>lutinmalefique</dc:creator>
				<category><![CDATA[gamecore]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[shoot them up]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[danmaku]]></category>
		<category><![CDATA[gamecore3d]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot&#039;em up]]></category>
		<category><![CDATA[shooting]]></category>

		<guid isPermaLink="false">http://lutinmalefique.wordpress.com/?p=454</guid>
		<description><![CDATA[Alors histoire de donner des nouvelles fraîches et de montrer qu&#8217;il y a au moins encore une personne qui utilise Gamecore voici deux, trois infos. Depuis plusieurs semaines je travaille en dilettante non sans faire de bonnes avancées, comme un &#8230; <a href="http://lutinmalefique.wordpress.com/2011/10/01/quoi-de-neuf-depuis/">Lire la suite <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=lutinmalefique.wordpress.com&amp;blog=3514553&amp;post=454&amp;subd=lutinmalefique&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://lutinmalefique.wordpress.com/2011/10/01/quoi-de-neuf-depuis/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">lutinmalefique</media:title>
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		<title>Scratch system</title>
		<link>http://lutinmalefique.wordpress.com/2011/03/18/scratch-system/</link>
		<comments>http://lutinmalefique.wordpress.com/2011/03/18/scratch-system/#comments</comments>
		<pubDate>Fri, 18 Mar 2011 19:05:05 +0000</pubDate>
		<dc:creator>lutinmalefique</dc:creator>
				<category><![CDATA[gamecore]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[gamecore3d]]></category>
		<category><![CDATA[scratching]]></category>
		<category><![CDATA[shoot them up]]></category>
		<category><![CDATA[shoot&#039;em up]]></category>
		<category><![CDATA[shooting]]></category>

		<guid isPermaLink="false">http://lutinmalefique.wordpress.com/?p=435</guid>
		<description><![CDATA[Les premières lignes de code pour le scratching sont en place. Il me reste à y associer le principe des paliers de scratch que je désire pour que le système soit pleinement opérationnel, et par la suite associer des patterns &#8230; <a href="http://lutinmalefique.wordpress.com/2011/03/18/scratch-system/">Lire la suite <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=lutinmalefique.wordpress.com&amp;blog=3514553&amp;post=435&amp;subd=lutinmalefique&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://lutinmalefique.wordpress.com/2011/03/18/scratch-system/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">lutinmalefique</media:title>
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			<media:title type="html">Scratch system</media:title>
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		<item>
		<title>New Sponza demo available</title>
		<link>http://lutinmalefique.wordpress.com/2011/03/14/sponza-demo-updated/</link>
		<comments>http://lutinmalefique.wordpress.com/2011/03/14/sponza-demo-updated/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 18:19:19 +0000</pubDate>
		<dc:creator>lutinmalefique</dc:creator>
				<category><![CDATA[gamecore]]></category>
		<category><![CDATA[ambient occlusion]]></category>
		<category><![CDATA[bloom]]></category>
		<category><![CDATA[gamecore3d]]></category>
		<category><![CDATA[hdr]]></category>
		<category><![CDATA[Sponza]]></category>

		<guid isPermaLink="false">http://lutinmalefique.wordpress.com/?p=396</guid>
		<description><![CDATA[Mise à jour de la demo Sponza, nouvelle version avec un compteur FPS inclu dans l&#8217;HUD : indique le nombre de frame per second ainsi que la moyenne de ceux-ci toutes les 10s. voir page Sponza. The Sponza demo is &#8230; <a href="http://lutinmalefique.wordpress.com/2011/03/14/sponza-demo-updated/">Lire la suite <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=lutinmalefique.wordpress.com&amp;blog=3514553&amp;post=396&amp;subd=lutinmalefique&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://lutinmalefique.wordpress.com/2011/03/14/sponza-demo-updated/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">lutinmalefique</media:title>
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		<item>
		<title>update Sponza demo</title>
		<link>http://lutinmalefique.wordpress.com/2011/03/11/update-sponza-demo/</link>
		<comments>http://lutinmalefique.wordpress.com/2011/03/11/update-sponza-demo/#comments</comments>
		<pubDate>Fri, 11 Mar 2011 19:27:24 +0000</pubDate>
		<dc:creator>lutinmalefique</dc:creator>
				<category><![CDATA[game engine]]></category>
		<category><![CDATA[gamecore]]></category>
		<category><![CDATA[gamecore3d]]></category>
		<category><![CDATA[sponza atrium]]></category>

		<guid isPermaLink="false">http://lutinmalefique.wordpress.com/?p=399</guid>
		<description><![CDATA[Parallèlement à mon shoot&#8217;em up, je me suis remis sur ma demo de Sponza. Au bout d&#8217;un an j&#8217;ai enfin ajouté le cycle jour/nuit. La nouvelle demo devrait être disponible en fin de semaine. Along with my shoot&#8217;em up, i&#8217;m &#8230; <a href="http://lutinmalefique.wordpress.com/2011/03/11/update-sponza-demo/">Lire la suite <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=lutinmalefique.wordpress.com&amp;blog=3514553&amp;post=399&amp;subd=lutinmalefique&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">lutinmalefique</media:title>
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		<item>
		<title>Video : First prototype</title>
		<link>http://lutinmalefique.wordpress.com/2011/03/10/video-first-prototype/</link>
		<comments>http://lutinmalefique.wordpress.com/2011/03/10/video-first-prototype/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 23:42:05 +0000</pubDate>
		<dc:creator>lutinmalefique</dc:creator>
				<category><![CDATA[gamecore]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[shoot them up]]></category>
		<category><![CDATA[3d engine]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[gamecore3d]]></category>
		<category><![CDATA[jeux]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot&#039;em up]]></category>
		<category><![CDATA[shooting]]></category>

		<guid isPermaLink="false">http://lutinmalefique.wordpress.com/?p=387</guid>
		<description><![CDATA[Voici l&#8217;heure de la première présentation de mon prototype de shoot them up. Cette vidéo ne présente que les éléments actuellement fonctionnels : collisions entre les bullets et le joueur ou les NPC, le déplacement de ces derniers selon des &#8230; <a href="http://lutinmalefique.wordpress.com/2011/03/10/video-first-prototype/">Lire la suite <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=lutinmalefique.wordpress.com&amp;blog=3514553&amp;post=387&amp;subd=lutinmalefique&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://lutinmalefique.wordpress.com/2011/03/10/video-first-prototype/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">lutinmalefique</media:title>
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		<item>
		<title>Une histoire de cubes&#8230;</title>
		<link>http://lutinmalefique.wordpress.com/2011/03/05/une-histoire-de-cubes/</link>
		<comments>http://lutinmalefique.wordpress.com/2011/03/05/une-histoire-de-cubes/#comments</comments>
		<pubDate>Fri, 04 Mar 2011 22:50:23 +0000</pubDate>
		<dc:creator>lutinmalefique</dc:creator>
				<category><![CDATA[gamecore]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d engine]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[level design]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[shmup]]></category>

		<guid isPermaLink="false">http://lutinmalefique.wordpress.com/?p=374</guid>
		<description><![CDATA[La mise en place du prototype passe par la création d&#8217;un niveau bien plus développé que celui que j&#8217;utilisais jusque là. Les NPC sont disposés via de simples cubes associés à un script, ce dernier défini, entre autres, la direction &#8230; <a href="http://lutinmalefique.wordpress.com/2011/03/05/une-histoire-de-cubes/">Lire la suite <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=lutinmalefique.wordpress.com&amp;blog=3514553&amp;post=374&amp;subd=lutinmalefique&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">lutinmalefique</media:title>
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			<media:title type="html">leveldesign_boxes</media:title>
		</media:content>

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			<media:title type="html">leveldesign_boxesArrow</media:title>
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	</item>
		<item>
		<title>Prototype, phase 2</title>
		<link>http://lutinmalefique.wordpress.com/2011/03/02/prototype-phase-2/</link>
		<comments>http://lutinmalefique.wordpress.com/2011/03/02/prototype-phase-2/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 16:32:47 +0000</pubDate>
		<dc:creator>lutinmalefique</dc:creator>
				<category><![CDATA[gamecore]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot them up]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[shoot&#039;em up]]></category>

		<guid isPermaLink="false">http://lutinmalefique.wordpress.com/?p=360</guid>
		<description><![CDATA[Les choses avancent bon train.  Suite à de nombreuses prises de têtes en raison de mon obstination à vouloir faire simple, c&#8217;est-à-dire écrire peu de code, en utilisant un système de collision &#8220;clé en main&#8221; à base de bounding boxes &#8230; <a href="http://lutinmalefique.wordpress.com/2011/03/02/prototype-phase-2/">Lire la suite <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=lutinmalefique.wordpress.com&amp;blog=3514553&amp;post=360&amp;subd=lutinmalefique&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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